During the Fall 2018 15 proposals were submitted to the Innovations in Teaching with Technology Awards. The Academic Technology Advisory Council awarded a total of $99,891 for the following (7) proposals.

Proposal Title Principal Investigators Org Unit Department Award
Virtual Reality in Law and Ethics Online Teaching Andrew Hosamanek College of Business Management and Organizations $5,208

Enhancing caries management education using a 3D printed model

Erica Teixeira College of Dentistry Operative Dentistry $28,520
An IoT learning laboratory for engineering student education in Industry 4.0 Shaoping Xiao College of Engineering Mechanical Engineering $10,691
Guided Tinkering  part 2

Geb Thomas

College of Engineering Industrial and Systems Engineering $25,000
History of Technology Laboratory Jenna Supp-Montgomerie CLAS Communication Studies $4,500

Engaging Nursing Students in Gerontology Utilizing Virtual Reality in the Classroom

Shalome Tonelli College Nursing   $14,472

The use of biomedical engineering to enhance realism in neonatal simulation based medical education

Tim Elgin Carver College of Medicine Pediatrics $11,500
      TOTAL: $99,891

 

The Academic Technologies Advisory Council assists the Provost's Office and Chief Information Officer in setting directions and priorities for developing, implementing, and evaluating instructional technology directions for the university. Proposals for the Innovations in Teaching with Technology Awards are accepted in the fall. Applicants are encouraged to get started on them now. ATAC provides feedback and assist in development of proposals. For more information, visit the award program’s website.

The Innovations in Teaching with Technology Awards help fund innovative applications of instructional technologies that impact student success and retention. Applicants are encourage to use emerging instructional technologies such as augmented reality, crowd-sourcing, electronic books (ePub/eText), game-based learning, geo-everything, gesture-based computing, learning analytics, mobile computing, personal web, open content, semantic-aware applications, simulation/simulators for instruction, smart objects, social networking, visual data analysis, and video (e.g., "grassroots video").