During the Fall 2017 22 proposals were submitted to the Innovations in Teaching with Technology Awards. The Academic Technology Advisory Council awarded a total of $96,390 for the following (7) proposals.

Proposal Title Principal Investigators Org Unit Department Award
Learning to Build Tomorrows Computing Brandon Myers College of Liberal Arts and Sciences Computer Science $2,702
Content Rich Interactive Student Evaluation Platform Hans Johnson College of Engineering Engineering $24,514
Building Blocks to Design, Create and Facilitate Self Directed Learning (Phase 2) Nathan Swailes Carver College of Medicine Anatomy and Cell Biology  $17,000
Introduction to Drone Technology & Streamlining 3D Modeling Experience

Denise Szecsie & Peter Chanthanakone

College of Liberal Arts and Sciences Computer Science $15,000
Integrating VR into Classrooms  Joseph Kearney College of Liberal Arts and Sciences Computer Science $9,000
Enhancing Public Health Training Rima Afifi College of Public Health   $10,000
Guided Tinkering  Geb Thomas College of Engineering Industrial Engineering $18,174
      TOTAL: $93,390


The Academic Technologies Advisory Council assists the Provost's Office and Chief Information Officer in setting directions and priorities for developing, implementing, and evaluating instructional technology directions for the university. Proposals for the Innovations in Teaching with Technology Awards are accepted in the fall. Applicants are encouraged to get started on them now. ATAC provides feedback and assist in development of proposals. For more information, visit the award program’s website.

The Innovations in Teaching with Technology Awards help fund innovative applications of instructional technologies that impact student success and retention. Applicants are encourage to use emerging instructional technologies such as augmented reality, crowd-sourcing, electronic books (ePub/eText), game-based learning, geo-everything, gesture-based computing, learning analytics, mobile computing, personal web, open content, semantic-aware applications, simulation/simulators for instruction, smart objects, social networking, visual data analysis, and video (e.g., "grassroots video").