Keynote Talk: Game-Based Learning, The Multiplayer Classroom and You
Description: Game-based learning has emerged as a promising area of teaching and learning innovation that addresses the need for interactive, collaborative problem solving by applying game design strategies to the design of courses. Lee Sheldon, game-based learning scholar and Associate Professor in the Games and Simulation Arts and Sciences at Rensselaer Polytechnic Institute, will present a vision of game-based learning and its future in higher education.
Date: Wednesday, March 25 from 4:30 - 6 pm
Location: Pomerantz Center C20
The following series of master classes were led by Lee Sheldon and designed as interactive sessions to explore topics in greater depth. These master classes were open to the public. Audio of these master classes will be made available soon.
Master Class: Gaming Your Class
Description: Explore how to design classes as games with or without technology. Write and design games for specific teaching needs.
Date: Thursday, March 26 from 10:00 - 11:30 am
Location: N140 Lindquist (Teacher Leader Center)
Master Class: Gaming Points of View
Description: Storytelling and narration is a powerful tool in games. Learn how games can be used to explore differing points of view and conflict.
Date: Thursday, March 26 from 3:00 - 4:30 pm
Location: N140 Lindquist (Teacher Leader Center)
Master Class: Making Games and Getting Jobs in the Gaming Industry
Description: Explore best practices for getting your games out there and visible in the gaming industry. Sheldon will share insider secrets for landing that dream job at a game company. This session is aimed for students and aspiring game designers.
Date: Thursday, March 26 from 5:00 - 6:30 pm
Location: 240 Art Building West (2nd floor Auditorium)

Background:
Last May the ITS Office of Teaching, Learning & Technology's Center for Teaching hosted a day-long institute for faculty on Game-Based Learning (see "Game-Based Learning"). This institute was quite successful and generated interest among the attendees to consider how they can use games or game-based learning in their classrooms, and in creating games for classroom use.
To follow up on this institute, and the larger interest in gamification in higher education that has been occurring across the country, we have arranged for a nationally-recognized expert with knowledge of both game-based learning and game design to come to campus to speak on a number of issues of interest to the University of Iowa community.
Campus Sponsors
ITS Office of Teaching, Learning & Technology
The Digital Studio for Public Arts & Humanities
College of Education Teacher Leader Center
Division of Continuing Education
EPX Studio
University Libraries Learning Commons
NEWS: We've Got Game: Game-Based Learning at Iowa
Individuals with disabilities are encouraged to attend all University of Iowa sponsored events. If you are a person with a disability who requires an accommodation in order to participate in this program, please contact Megan in advance at 319-335-6141 or megan-mathews@uiowa.edu.