During fall 2022, 12 proposals were submitted to the Innovations in Teaching with Technology Awards. The Academic Technology Advisory Council awarded a total of $95,939 for the following three proposals.

Proposal Title Principal Investigators Org Unit Department Award
Phase 2: AI Enabled Intelligent Assistant for Personalized and Adaptive Learning and Advising Ibrahim Demir College of Engineering

 
Civil and Environmental engineering $30,067

Rodeostats: Lassoing Pythons in Lab

Johna Leddy

Josh Coduto

College of Liberal Arts and Sciences

Chemistry

$9,680
Building Learning Analytics Infrastructure to Provide Timely, Personalized Feedback

Adam Brummett

 

Jane Russell

 

College of Liberal Arts and Sciences

Information Technology Services

 

Chemistry

 

Office of Teaching, Learning, and Technology

$40,992
A Tool to Self-Assess Language Proficiency to Improve Engagement and Facilitate Goals Setting

Giovanni Zimotti

 

Claire Frances

College of Liberal Arts and Sciences

Spanish and Portuguese

Center for Language and Culture Learning

$15,200 

 

      Total: $95,939

The Academic Technologies Advisory Council assists the Provost's Office and Chief Information Officer in setting directions and priorities for developing, implementing, and evaluating instructional technology directions for the university. Proposals for the Innovations in Teaching with Technology Awards are accepted in the fall. Applicants are encouraged to get started on them now. ATAC provides feedback and assist in development of proposals. For more information, visit the award program’s website.

The Innovations in Teaching with Technology Awards help fund innovative applications of instructional technologies that impact student success and retention. Applicants are encourage to use emerging instructional technologies such as augmented reality, crowd-sourcing, electronic books (ePub/eText), game-based learning, geo-everything, gesture-based computing, learning analytics, mobile computing, personal web, open content, semantic-aware applications, simulation/simulators for instruction, smart objects, social networking, visual data analysis, and video (e.g., "grassroots video").