Mark Isham, A.B.D., adjunct lecturer of English and writing consultant at the College of Engineering
Rachel Williams, Ph.D., associate professor of education and art
Use cartooning to encourage deep learning
Mark Isham and Rachel Williams describe how they ask students to cartoon as a means of encouraging synthesis, deep learning, and creative reflection.
Practitioners and scholars have identified many potential benefits of cartooning in the classroom:
Cartooning is appropriate for any discipline, from engineering to art to medicine to journalism.
Explain to students how cartooning will help them meet course objectives.
Reassure students that beautiful art is not the primary goal. Stick figures can convey significant information.
Explain to students that new ideas will emerge as they sketch.
Help students to understand how visual assignments will be graded. See Derek Bruff’’s blog post “A Crowdsourced Rubric for Evaluating Infographics” for suggestions.
Cartooning can be collaborative, which allows for the development of partnership and an opportunity to explore how change or unconscious elements might develop the story. Schedule a “comics jam” in which students work together to create one complete comic.
A simple online search for “Comic Template” will yield many sources for printable comics templates on which students can draw.
The practice of cartooning can involve little more than pen and paper, but many people enjoy cartooning on a tablet computer. Penultimate is one of many iPad apps popular for drawing.
Abel, J. & Madden, M. (2008) Drawing Words and Writing Pictures: Making Comics: Manga, Graphic Novels, and Beyond. New York: First Second.
Barry, L. (2014) Syllabus: Notes from an Accidental Professor. Montreal: Drawn and Quarterly.
Brown, S. (2014) The Doodle Revolution: Unlock the Power to Think Differently. New York: Portfolio.
Obermann Center for Advanced Studies. (2016) Comics, Creativity, and Culture. The University of Iowa. Retrieved from https://international.uiowa.edu/funding/faculty-funding-and-services/projects/major-projects/comics
McCloud, S. (2006) Making Comics: Story Telling Secrets of Comics, Manga, and Graphic Novels. New York: Harper Collins.
Rohde, M. (2013) The Sketchnote Handbook: The Illustrated Guide to Visual Note Taking. San Francisco, CA: Peachpit Press.
Rohde, M. (2016) The Sketchnote Handbook & The Sketchnote Workbook Group. Flickr. Retrieved from https://www.flickr.com/groups/thesketchnotehandbook/
Trovillion, M. C. & Renard, H. E. (1917) Cartooning Grammar. The English Journal, 6(7): 472-73.
Williams, R. M. (2008) Image, Text, and Story: Comics and Graphic Novels in the Classroom. Art Education, 61(6): 13-19.
A simple online search for “Comic Template” will yield many sources for printable comics templates on which students can draw. The practice of cartooning can involve little more than pen and paper, but many people enjoy cartooning on a tablet computer. Penultimate is one of many iPad apps popular for drawing.
Concept Maps: Learning Made Visible -- Help students think about meaning and connections among course concepts.