AmyRuth McGraw, M.F.A., M.A., lecturer in American Sign Language and theatre arts
Encourage intellectual risk-taking in the classroom through ensemble-building exercises.
AmyRuth McGraw uses icebreakers to improve student learning and motivation. Ensemble-building exercises encourage a more personal connection to class discussions and course material and help students to take the intellectual risks necessary for deep understanding.
In these bonus videos, Professor McGraw describes the ensemble-building games “Yes” and “I am, I like, I do” and how playing each fosters a more effective group dynamic and better intellectual engagement in her students.
Professor McGraw explains how ensemble-building activities have improved her classes by promoting authentic learning and student participation. Professor McGraw wants her students to avoid having “Gray members” in the room – that is, people who you know exist, but with whom you have never connected. Icebreakers and other ensemble-building exercises transform “gray members” into colleagues.
These activities can:
Professor McGraw demonstrated three icebreaker games for The Extraordinary Teaching Project, and there are videos for each:
Researchers have found that icebreakers are most effective when they are chosen to fit with the instructor’s teaching style, the abilities and needs of the students, and the specific goals of the class. If one activity isn’t a good fit; there are a wide variety of other icebreakers to choose from.
Professor McGraw recommends that instructors carefully think through new icebreaker games to ensure that their descriptions will be clear and that the activity will proceed as intended. Simply reading directions in advance may not be sufficient; Professor McGraw sometimes even recruits colleagues to test out a new activity before doing it with students.
Students are most likely to grow from activities that allow everyone to participate. For example, when Professor McGraw introduces the game “Stop,” she asks students to “move through space” in whatever way they are most comfortable; asking students specifically to “walk” might not be appropriate for some students. (It’s important to remember that not all disabilities are visible.)
It is helpful to be mindful of cultural and personal perspectives on touching and sharing information. Most activities can be adapted to meet the needs of all students.
If an icebreaker game isn’t going well, Professor McGraw finds that it works well to stop and re-explain the game, or adjust it as needed.
Practitioners suggest that icebreakers last long enough for everyone to participate, but it is generally a good idea to stop games if the objective has been achieved or when enthusiasm is starting to wane.
Students in online or hybrid courses can also learn from icebreakers and other online ensemble building activities.
Students benefit tremendously from a debriefing at the end of an icebreaker game.
Chlup, D. T. & Collins, T. E. (2010) Breaking the Ice: Using Icebreakers and Re-energizers with Adult Learners. Adult Learning, 21(3/4), 34-39.
Collard, M. (2008) Count Me In: Large Group Activities That Work. Beverly, MA: Project Adventure.
Cornell University Center for Teaching Excellence. (2016) Icebreakers. Cornell University. Retrieved from http://www.cte.cornell.edu/teaching-ideas/building-inclusive-classrooms/icebreakers.html
Lansing Community College Center for Teaching Excellence. (2016) Icebreaker Activities. Lansing Community College. Retrieved from http://www.lcc.edu/cte/resources/teachingettes/icebreakers.aspx
Magnan, R. (2005) 147 Practical Tips for Using Icebreakers with College Students. Madison, WI: Atwood Publishing.
McGraw, A. & McGraw, D. J. (2015) Your Classroom, Your Stage. Retrieved from http://www.yourclassroom-yourstage.com
Weimer, M. (2015) The First Day of Class: A Once-A-Semester Opportunity. Faculty Focus. Retrieved from http://www.facultyfocus.com/articles/teaching-professor-blog/the-first-day-of-class-a-once-a-semester-opportunity/
Designing and Facilitating Group Work -- Explore the pedagogical benefits of collaborative learning and get advice on setting up groups, designing effective assignments, grading, promoting student buy-in for group work, and more.
Motivating Student Learning -- Help students tap their intrinsic desire to learn.